Alchemist's Workshop is a game prototype I developed a few years back using C++ and SFML. I wanted a project to strengthen my C++ skills, so I decided to prototype an idea for a potion making game. The video below showcases my prototype. I had a vision of trying to sell potions to different customers. Ultimately, though, I decided not to pursue this idea any further because I didn't have a solid idea for a fun and engaging core game loop.
If I were to attempt a game like this again, I think I'd have better success designing a an interesting crafting system based around resource management and decision making. I've since learned a lot about game design and how to research game ideas. Still, this was a valuable lesson in not pursuing half-baked game ideas. I did get some good experience with C++, though.
I've made some more changes to my alchemy game since my last post. I've added some basic sound effects and some nice particle effects. I also added scrolling to the inventory bar so the game can scale up. #screenshotsaturday #indiedev #gamedev pic.twitter.com/YlIl4Rsg8K
— Michael Biancardi (@Silamoth) August 22, 2020